Yeah, I should be able to use MapCharToKeySym from GrayEvents. It's ugly, but I don't have to worry about platform agnosticism since I'm in Cocoa anyway. It's the shortest possible path, and it's pretty clean too. […] Worked just fine!
Set up splitting of quads into triangles when geometry leaves the editor for the game itself. First screenshot here, I wager.

Fixed bug where grid drawing could hang, since drawing grids of size smaller than 1.0 units would round down to zero and never reach the other end of the screen.
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