Today's goal is getting the pucks to move. I've set up a new test suite and thrown in a test tailored to make sure input frames results in non-zero velocity. So, I create a mock puck class that befriends the test, and then just asserting that sending a "left" input frame gives a velocity change. To do this, I have to step the puck manually, but Chipmunk generously provides cpBodyUpdateVelocity to do that.
...and there we have it. One puck moving around under keyboard influence!
Saturday, August 2, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment